D%26d5e Does Spiritual Weapon Get Hunter%27s Mark Dmg

Casting Time: Bonus Action

D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg 1

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D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg 2

Components: VS
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

2nd-level evocation Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.

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  • Do they have a cadre of worshippers who use a particular weapon? If so, that's the weapon. If not, they likely don't have a weapon and I'd suggest just using the basic Spiritual Weapon wording. If you don't know the answer immediately, then you get to be the one to figure it out based on what you do know about the deity (assuming you're the DM).
  • An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee Attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long.
  • It does not get a flanking bonus or help a combatant get one. The character's feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of the character's sight, or if the character is not directing it, the weapon returns to the character and hovers.

D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg 5e

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D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg Price

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