GameLoop (also called TencentGameAssistant) is an Android emulator developed by Tencent to help you comfortably play some of the best Android games: PUBG Mobile, Arena of Valor, Cyber Hunter, Clash Royale and much more! By default, Gameloop will make you install Call of Duty if you are installing Gameloop. If you are a PUBG player only, it will affect your performance and interrupts your memory as well. To overcome this issue, you need to directly visit Gameloop official website Gameloop.fun to get your hands on the Gameloop best settings for PUBG.
Gameloop is an Android emulator that allows you to play Tencent mobile games like PUBG Mobile, Call of Duty Mobile on your Windows 10 PC. Gameloop imitates your Android phone. Meaning? You get to play Android mobile games on your PC comfortably like you would on a mobile phone. All you need to do is to download Gameloop and install it on your PC. But first, let’s look at the most recommended requirements.
Note: We highly recommend using the new Fastest Android emulator called LDPlayer to play games like Pubg Mobile and Call of Duty Mobile very smoothly.
Requirements to Install Gameloop
Before installing any software, it is always important to check whether your PC is compatible with it. So what are the requirements to look out for?
- A RAM of 4 GB or 8GB is the most recommended.
- A Processor type Intel or AMD, versions i5 and above
- Windows OS versions 7 and above
- Hard disk space of 1.5 GB and above
Note that these are the minimum requirements for your Game loop to install correctly on your Computer. So what follows is for you to download the Gameloop Android emulator on your Desktop or Laptop. So stay with me as we go about the download process together.
Pros and Cons of Gameloop
Pros
- Gameloop is easy to download
- Games on Gameloop are easy to optimize
- Access to live streams
Cons
- Gameloop focuses a lot on Tencent games
Download Gameloop For PC
- First, go to your favorite browser (Chrome is always perfect for doing this).
- On your browser, visit the below-given download link to get Gameloop for free.
Alert: Before leaving the website, you must read the instruction on how to install Gameloop on Windows 10 without getting errors, if you don’t read this you will end up getting stuck at 98% while installing.
- You can also visit the official Game Loop emulator website and download it.
- On the Gameloop.com website homepage, click the button GAMELOOP 3.2( Here we are at the Downloads now page)
- Here, select the version by your most preferred language (I chose English). Click on your favored version right away.
Bonus Tip: Click the All other Version for more versions of Gameloop
- On clicking your preferred language version, the download immediately starts.
- Lastly, wait for the download process to complete
Now that the download is done, what follows is the installation process. I am going to tell you how I did it in this next part.
- Download Bluestacks for Windows 10
How to Install Gameloop for Windows 10?
Mazda epc free download. The installation process for Gameloop is straightforward. So, here is how to go about it.
- First, go to your Gameloop download destination on your System.
- Secondly, navigate to the Gameloop file, which is a Gameloop .exe file.
- Now, double-click the file. ( A prompt will open for you to accept changes to your PC by Gameloop)
- Therefore, click Yes
- Lastly, Gameloop will open, click the green Start button and wait for Gameloop to complete.
- The installation takes a few seconds.
- Now that the installation process is complete, what follows is for you to install an Android game you prefer through Gameloop.
- I will take you through the Gameloop settings for playing games on your Windows 10 PC. So, stick around for the next section. But first, let’s look at how you can install games to Gameloop.
Best Settings for Playing Games on Gameloop
Playing on default settings may not give you that experience you’re looking for. There are several changes you can make to Gameloop settings to have the best gaming experience. The first bit is to change your Engine Settings Here’s what to do.
- First, open your Gameloop application.
- Secondly, on the right of the user interface right, there is a three dash icon, click on it and navigate to Settings.
- Then, click on the Engine. You will see “Rendering” at the top.
- Now, choose OpenGL or DirectX (Note: Do not select the ones with the +)
- Then, check off these boxes: Render Cache, Enforce Global Render Cache, Prioritize Dedicated GPU, and Rendering Optimization.
- Lastly, for Anti-aliasing, select Close, for Memory select Auto. Also, Auto for Processor. Finally, for Resolution, choose 1280*720 and 160 for DPI.
Now that you have changed Engine Settings, what follows is to change your Game Settings. Follow steps one and two above, but this time, click the Game tab. Below is what to do for the rest of the options.
- On the Settings Center, in the Game tab, you will land on PUBG MOBILE.
- Under Gaming Resolution, choose SD 720P, then the Auto or smooth option for Display Quality (The result will be smooth play and graphics).
Inside the game on Gameloop, there are few things you can for your settings to make the gaming experience better. Click on Settings within the game and do the following:
- For Graphics, choose smooth. For frame Rate, select Extreme. (Frame rate gives the game a sleek look, and extreme option optimizes the frame rate immediately).
- Secondly, select Disable for Anti-aliasing (Anti-aliasing usually create sharp angles for graphics) – Disabling improves the game speed but reduces its aesthetics.
- Lastly, slide Brightness to 100% and click Disable under Auto-adjust graphics.
At this point, the game should be able to work at its best on Gameloop.
Gameloop is pretty amazing for games, but despite that, you may have your doubts. In this last section, we will look at the pros and cons of the Gameloop application.
- Check out the best laptops for gaming in India & Best 15.6 inch laptops
How to Install Games on Gameloop?
Installing games on Game loop software is easy when you already have this Android emulator on your Operating System. So, here is how to go about it.
- First, open the Gameloop application on your Windows 10 Laptop.
- Secondly, navigate to the GAME CENTER at the top.
- Thirdly, move your cursor to search icon and type the game Tencent game or any other Android mobile game you need.
- Moreover, you could select any of the games in the Game Center.
- Then, click on your preferred game, and click on the download button on your right side.
- Here, wait for configuration to complete, then the download will start immediately.
Note: Ensure you have a good internet connection when doing this.
- Now, wait for the download to complete
- Also, once the download is complete, wait for the installation process to conclude
- From here, the game will appear at my games for you to launch and play.
You could also do the installation of the game manually on Gameloop. But first, there are two things you need to have to install your game. For example, if installing PUBG, you will need:
- A PUBG APK file folder
- A PUBG OBB file folder
Note that you will download both the APK and OBB files on your Android device. Simply, type PUBG APK or PUBG OBB file on Google and download.
Also note: the APK file will have the extension “.XAPK,” now you have to rename it to” zip.”
For OBB, go to your File Manager, then select Android then scroll to OBB. Here, copy the folder, com.tencent.ig to your PC, and save all these files in a folder.
Now that you have done all this, what follows is installing the game manually on your PC. In this next section, let’s do the manual installation together.
Right?
How to Install Games Manually on Gameloop?
Now that you have the APK and OBB files on your PC, what follows is the manual installation. So let’s do it together in the order below:
- First, move APK and Obb files to the same folder as the Gameloop Emulator
Gameloop Free Fire
Also, you could manually search the MobileGamePCShared folder on your PC. Then, Find the Temp folder, click on it, and open the MobileGamePCShared folder. Lastly, copy and paste APK and OBB files in this folder.
- Secondly, open Gameloop. There are a few things to do here, as follows:
Foremost, go to where Gameloop is installed, then navigate to Android Emulator. Secondly, double-click and run the app on your PC. Then, wait until the loading concludes. Here, install ES File Explorer in the emulator and Set Up The Files.
After installation, go back to the home screen of your Gameloop.
- Now, install your game, in this case, PUBG Mobile APK. So, here’s how to go about it:
Go to the directory folder, then to the data folder, and then open the Share folder. Here, click the PUBG Mobile APK and install it.
- Lastly, start playing your games.
Now that you have the game ready, you may want to know the best settings for your Gameloop to play the games correctly. In this next section, find out the best settings for playing games on Gameloop.
Conclusion
Playing your Android games on a larger screen like that of your Windows 10 PC should be easy. Why? All you need is an Android emulator like Gameloop. Therefore, go ahead and download it with the steps above, install it, and install games on the emulator. Lastly, tweak the settings as above, and enjoy your gaming. All the best!
Contents of the Article
The game loop is the heartbeat of every game, no game can run without it. But unfortunately for every new game programmer, there aren’t any good articles on the internet who provide the proper information on this topic. But fear not, because you have just stumbled upon the one and only article that gives the game loop the attention it deserves. Thanks to my job as a game programmer, I come into contact with a lot of code for small mobile games. And it always amazes me how many game loop implementations are out there. You might wonder yourself how a simple thing like that can be written in different ways. Well, it can, and I will discuss the pros and cons of the most popular implementations, and give you the (in my opinion) best solution of implementing a game loop.
Extra large mouse pointer download. (Thanks to Kao Cardoso Félix this article is also available in Brazilian Portuguese, and thanks to Damian/MORT in Polish)
The Game Loop
Every game consists of a sequence of getting user input, updating the game state, handling AI, playing music and sound effects, and displaying the game. This sequence is handled through the game loop. Just like I said in the introduction, the game loop is the heartbeat of every game. In this article I will not go into details on any of the above mentioned tasks, but will concentrate on the game loop alone. That’s also why I simplified the tasks to only 2 functions: updating the game and displaying it. Here is some example code of the game loop in it’s most simplest form:
The problem with this simple loop is that it doesn’t handle time, the game just runs. On slower hardware the game runs slower, and on faster hardware faster. Back in the old days when the speed of the hardware was known, this wasn’t a problem, but nowadays there are so many hardware platforms out there, that we have to implement some sort of time handling. There are many ways to do this, and I’ll discuss them in the following sections. First, let me explain 2 terms that are used throughout this article:
- FPS
- FPS is an abbreviation for Frames Per Second. In the context of the above implementation, it is the number of times display_game() is called per second.
- Game Speed
- Game Speed is the number of times the game state gets updated per second, or in other words, the number of times update_game() is called per second.
FPS dependent on Constant Game Speed
Implementation
An easy solution to the timing issue is to just let the game run on a steady 25 frames per second. The code then looks like this:
This is a solution with one huge benefit: it’s simple! Since you know that update_game() gets called 25 times per second, writing your game code is quite straight forward. For example, implementing a replay function in this kind of game loop is easy. If no random values are used in the game, you can just log the input changes of the user and replay them later. On your testing hardware you can adapt the FRAMES_PER_SECOND to an ideal value, but what will happen on faster or slower hardware? Well, let’s find out.
Slow hardware
If the hardware can handle the defined FPS, no problem. But the problems will start when the hardware can’t handle it. The game will run slower. In the worst case the game has some heavy chunks where the game will run really slow, and some chunks where it runs normal. The timing becomes variable which can make your game unplayable.
Fast hardware
The game will have no problems on fast hardware, but you are wasting so many precious clock cycles. Running a game on 25 or 30 FPS when it could easily do 300 FPS… shame on you! You will lose a lot of visual appeal with this, especially with fast moving objects. On the other hand, with mobile devices, this can be seen as a benefit. Not letting the game constantly run at it’s edge could save some battery time.
Conclusion
Making the FPS dependent on a constant game speed is a solution that is quickly implemented and keeps the game code simple. But there are some problems: Defining a high FPS will pose problems on slower hardware, and defining a low FPS will waste visual appeal on fast hardware.
Game Speed dependent on Variable FPS
Implementation
Another implementation of a game loop is to let it run as fast as possible, and let the FPS dictate the game speed. The game is updated with the time difference of the previous frame.
The game code becomes a bit more complicated because we now have to consider the time difference in the update_game() function. But still, it’s not that hard. At first sight this looks like the ideal solution to our problem. I have seen many smart programmers implement this kind of game loop. Some of them probably wished they would have read this article before they implemented their loop. I will show you in a minute that this loop can have serious problems on both slow and fast (yes, FAST!) hardware.
Slow Hardware
Slow hardware can sometimes cause certain delays at some points, where the game gets “heavy”. This can definitely occur with a 3D game, where at a certain time too many polygons get shown. This drop in frame rate will affect the input response time, and therefore also the player’s reaction time. The updating of the game will also feel the delay and the game state will be updated in big time-chunks. As a result the reaction time of the player, and also that of the AI, will slow down and can make a simple maneuver fail, or even impossible. For example, an obstacle that could be avoided with a normal FPS, can become impossible to avoid with a slow FPS. A more serious problem with slow hardware is that when using physics, your simulation can even explode!
Fast Hardware
You are probably wondering how the above game loop can go wrong on fast hardware. Unfortunately, it can, and to show you, let me first explain something about math on a computer. The memory space of a float or double value is limited, so some values cannot be represented. For example, 0.1 cannot be represented binary, and therefore is rounded when stored in a double. Cirrus logic cs4281 audio accelerator driver windows 7 64. Let me show you using python:
This itself is not dramatic, but the consequences are. Let’s say you have a race-car that has a speed of 0.001 units per millisecond. After 10 seconds your race-car will have traveled a distance of 10.0. If you split this calculation up like a game would do, you have the following function using frames per second as input:
Now we can calculate the distance at 40 frames per second:
Wait a minute… this is not 10.0??? What happened? Well, because we split up the calculation in 400 additions, a rounding error got big. I wonder what will happen at 100 frames per second…
What??? The error is even bigger!! Well, because we have more additions at 100 fps, the rounding error has more chance to get big. So the game will differ when running at 40 or 100 frames per second:
You might think that this difference is too small to be seen in the game itself. But the real problem will start when you use this incorrect value to do some more calculations. This way a small error can become big, and fuck up your game at high frame rates. Chances of that happening? Big enough to consider it! I have seen a game that used this kind of game loop, and which indeed gave trouble at high frame rates. After the programmer found out that the problem was hiding in the core of the game, only a lot of code rewriting could fix it.
Conclusion
This kind of game loop may seem very good at first sight, but don’t be fooled. Both slow and fast hardware can cause serious problems for your game. And besides, the implementation of the game update function is harder than when you use a fixed frame rate, so why use it?
Constant Game Speed with Maximum FPS
Implementation
Our first solution, FPS dependent on Constant Game Speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case. A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop:
The game will be updated at a steady 50 times per second, and rendering is done as fast as possible. Remark that when rendering is done more than 50 times per second, some subsequent frames will be the same, so actual visual frames will be dispayed at a maximum of 50 frames per second. When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP. In practice this means that when our render FPS drops below 5 (= FRAMES_PER_SECOND / MAX_FRAMESKIP), the actual game will slow down.
Slow hardware
On slow hardware the frames per second will drop, but the game itself will hopefully run at the normal speed. If the hardware still can’t handle this, the game itself will run slower and the framerate will not be smooth at all.
Fast hardware
The game will have no problems on fast hardware, but like the first solution, you are wasting so many precious clock cycles that can be used for a higher framerate. Finding the balance between a fast update rate and being able to run on slow hardware is crucial.
Conclusion
Using a constant game speed with a maximum FPS is a solution that is easy to implement and keeps the game code simple. But there are still some problems: Defining a high FPS can still pose problems on slow hardware (but not as severe as the first solution), and defining a low FPS will waste visual appeal on fast hardware.
Constant Game Speed independent of Variable FPS
Implementation
Would it be possible to improve the above solution even further to run faster on slow hardware, and be visually more atractive on faster hardware? Well, lucky for us, this is possible. The game state itself doesn’t need to be updated 60 times per second. Player input, AI and the updating of the game state have enough with 25 frames per second. So let’s try to call the update_game() 25 times per second, no more, no less. The rendering, on the other hand, needs to be as fast as the hardware can handle. But a slow frame rate shouldn’t interfere with the updating of the game. The way to achieve this is by using the following game loop:
With this kind of game loop, the implementation of update_game() will stay easy. But unfortunately, the display_game() function gets more complex. You will have to implement a prediction function that takes the interpolation as argument. But don’t worry, this isn’t hard, it just takes a bit more work. I’ll explain below how this interpolation and prediction works, but first let me show you why it is needed.
The Need for Interpolation
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed. Remark that 25 fps isn’t as slow as some people think, movies for example run at 24 frames per second. So 25 fps should be enough for a visually pleasing experience, but for fast moving objects, we can still see a improvement when doing more FPS. So what we can do is make fast movements more smooth in between the frames. And this is where interpolation and a prediction function can provide a solution.
Interpolation and Prediction
Like I said the game code runs on it’s own frames per second, so when you draw/render your frames, it is possible that it’s in between 2 gameticks. Let’s say you have just updated your gamestate for the 10Th time, and now you are going to render the scene. This render will be in between the 10Th and 11Th game update. So it is possible that the render is at about 10.3. The ‘interpolation’ value then holds 0.3. Take this example: I have a car that moves every game tick like this:
Gameloop Brawl Stars
If in the 10Th gametick the position is 500, and the speed is 100, then in the 11Th gametick the position will be 600. So where will you place your car when you render it? You could just take the position of the last gametick (in this case 500). But a better way is to predict where the car would be at exact 10.3, and this happens like this:
The car will then be rendered at position 530. So basically the interpolation variable contains the value that is in between the previous gametick and the next one (previous = 0.0, next = 1.0). What you have to do then is make a “prediction” function where the car/camera/… would be placed at the render time. You can base this prediction function on the speed of the object, steering or rotation speed. It doesn’t need to be complicated because we only use it to smooth things out in between the frames. It is indeed possible that an object gets rendered into another object right before a collision gets detected. But like we have seen before, the game is updated 25 frames per second, and so when this happens, the error is only shown for a fraction of a second, hardly noticeable to the human eye.
Slow Hardware
In most cases, update_game() will take far less time than display_game(). In fact, we can assume that even on slow hardware the update_game() function can run 25 times per second. So our game will handle player input and update the game state without much trouble, even if the game will only display 15 frames per second.
Fast Hardware
On fast hardware, the game will still run at a constant pace of 25 times per second, but the updating of the screen will be way faster than this. The interpolation/prediction method will create the visual appeal that the game is actually running at a high frame rate. The good thing is that you kind of cheat with your FPS. Because you don’t update your game state every frame, only the visualization, your game will have a higher FPS than with the second method I described.
Conclusion
Gameloop.fun
Making the game state independent of the FPS seems to be the best implementation for a game loop. However, you will have to implement a prediction function in display_game(), but this isn’t that hard to achieve.
Overall Conclusion
Gameloop.mobi
A game loop has more to it than you think. We’ve reviewed 4 possible implementations, and it seems that there is one of them which you should definitely avoid, and that’s the one where a variable FPS dictates the game speed. A constant frame rate can be a good and simple solution for mobile devices, but when you want to get everything the hardware has got, best use a game loop where the FPS is completely independent of the game speed, using a prediction function for high framerates. If you don’t want to bother with a prediction function, you can work with a maximum frame rate, but finding the right game update rate for both slow and fast hardware can be tricky.
Now go and start coding that fantastic game you are thinking of!
Gameloop Call Of Duty
Koen Witters